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First, will be a listing of all the tribes that will act this round. As you can see from the card pictured above, there are two parts to the Order of Action. This card is the key to the choices made by the AI, and is the unpredictable part of the design. The main focus of the Colossi Order of Action is the card that is drawn at the beginning of the round. I really like this element as it actually allows me to plan for the movement of the Colossi, much like when I lived on the farm growing up and we could drive our hogs into the pens we needed them to go in by anticipating where they were going to go. The Colossi are not sprinters and will simply move one step per turn toward the nearest enemy unit. Each Colossi Tribe stack will always move one hex closer to the nearest enemy unit. The first priority is during the initial part of the Colossi turn. How does it work? Well, the AI mechanic has some very simple priorities given to it. In this game, the AI is boiled down to a small deck of cards and is really simple, actually much more simple than I expected, but also makes sense and creates a challenge. I will give you a few examples of what I’m talking about from recent solo plays of a few games.Īttack of the 50 Foot Colossi! is a great little solo game from Tiny Battle Publishing that I recently have played and really enjoyed. Part of the joy I find in playing against these AI’s is that I can always look for weaknesses that they have, or patterns that will develop over time giving away some of their future moves, and once again, exploit them. Second, I love the fact that solo games use an Artificial Intelligence or Bot that has been especially designed to work within the framework of the game. I often will play a turn or two, and then take a break to do other things as well before I come back to tackle the game again later. I feel like playing slowly and thinking about things allows me to better understand and internalize the rules for future plays. But, I love that solo gaming is on my own time schedule and I can play as slowly as I would like. This is one of the reasons that Alexander, my main wargaming buddy, and I tend to take 50% longer to play a game than is advertised on the box. During a 2-player wargame or a more traditional Euro game, this is referred to as analysis paralysis, and while a little bit of thinking is a good thing, it is nearly always frowned upon by your opponents to simply sit there in silence for 15 minutes going over option after option before making a move.
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First off, I am a bit of a thinker and really enjoy surveying a board, looking for each crack in my opponent’s defenses that I can possibly exploit. There are many things that I absolutely love about solo gaming. In this edition of The Love/Hate Relationship, I want to change your mind about the stigma associated with solo gaming, but also tell you what I don’t like. Typically, this means the game was designed either as a solo only experience or that the solo play option was carefully planned, designed and added to the game as a variant. But, I do enjoy a very good solitaire game. I enjoy friendly banter, rules discussion, as well as hearing others thoughts on the game as it is being played. A lot of the times, the company is far better than the game itself. I enjoy elements of solo gaming but really do miss the social interaction that comes from playing games with a group of friends. She pities me….but I reject her pity as solo gaming is an experience! I must admit up front that I am not a solo gamer at heart. My wife always kids me a little bit when I tell her I am going to give a game a solo play. Yes, solo gaming means that you are playing a game by yourself, but by choice, not necessarily circumstance. But solitaire gaming is for those that don’t have any friends! This is a statement that has very little merit to it.